Design is the process of determining the conditions (factors and levels) for creating (making, building) things, services, and systems. To do this scientifically, it is necessary to utilize an objective approach based on mathematics, rather than relying solely on KKD (experience, intuition, and courage).
This research begins by clarifying the "mechanisms" (what kind of mathematical structure the design method has) and "applications" (how to use it creatively and strategically). Then, it introduces the mechanism and usage of a new design method called "super-design." This research demonstrates that this new design method significantly expands the scope of design application and enables highly sophisticated design.
During the presentation, I will explain the new design method called "Super Design" from multiple perspectives, using three easy-to-understand examples to illustrate its "concept (What)," "theory (Why)," and "technique (How)." I will use three practical teaching materials as examples to clearly and concretely explain Super Design: ① "Coin Shooting" (launching coins using a catapult made of cardboard and rubber bands), ② "Paper Helicopter Flight" (rotating and descending a paper aircraft), and ③ "Flying Ball Simulator" (a simulated experiment of launching a ball diagonally upwards and forwards).