问题在 HoughLineTransform 上让我开始了这个。
HoughLineTransform 将输入矩阵中的直线段转换为输出矩阵中的点。 输出矩阵中的亮点表示与线中心的角度和距离。 输出矩阵表示包含线段的线(端点信息大部分丢失)。
在下面的 JSL 中,输入矩阵是 100x100,一个由 0 和 1 组成的字段。 输出矩阵维度由nAngle和nRadius参数决定;列代表线的角度,行代表距中心的距离。 这根左侧图中句柄的每次更改都会调用该函数。 Gen 再制造垫矩阵 (100x100) 并调用变换。 然后 Gen 使用转换的输出重建位图并更新右侧图片。 大多数代码只是门面装饰;对转换的调用在中间附近。
mx = [10 10 90 90 20 80]; // starter points
my = [10 90 10 90 10 90];
mat = J( 100, 100, 0 ); // input to hough line transform
New Window( "Hough Line Transform",
H List Box(
radio = Radio Box( {"1", "2", "3"}, gen() ), // sometimes you want to see just one line
Graph Box( // left side is just a GUI to position 3 lines
Frame Size( 400, 400 ),
Y Scale( -10, 110 ),
X Scale( -10, 110 ),
xaxis( Add Ref Line( 50, "Dashed", blue, "", 1 ), showmajorticks( 0 ), showminorticks( 0 ), showlabels( 0 ) ),
xname( "drag the square handles" ),
yaxis( Add Ref Line( 50, "Dashed", blue, "", 1 ), showmajorticks( 0 ), showminorticks( 0 ), showlabels( 0 ) ),
yname( "" ),
// when the 6 handles are moved, they capture their location AND generate results
Handle( mx[1], my[1], mx[1] = clamp( x ); my[1] = clamp( y ); gen(); );
Handle( mx[2], my[2], mx[2] = clamp( x ); my[2] = clamp( y ); gen(); );
Line( mx[1 :: 2], my[1 :: 2] ); // draw the lines in the GUI
text({(mx[1]+mx[2])/2,(my[1]+my[2])/2},char(mod(360+180*atan(my[1]-my[2],mx[1]-mx[2])/pi(),180),4));// label angle
If( radio << get > 1,
Handle( mx[3], my[3], mx[3] = clamp( x ); my[3] = clamp( y ); gen(); );
Handle( mx[4], my[4], mx[4] = clamp( x ); my[4] = clamp( y ); gen(); );
Line( mx[3 :: 4], my[3 :: 4] );
text({(mx[3]+mx[4])/2,(my[3]+my[4])/2},char(mod(360+180*atan(my[3]-my[4],mx[3]-mx[4])/pi(),180),4));// label angle
);
If( radio << get > 2,
Handle( mx[5], my[5], mx[5] = clamp( x ); my[5] = clamp( y ); gen(); );
Handle( mx[6], my[6], mx[6] = clamp( x ); my[6] = clamp( y ); gen(); );
Line( mx[5 :: 6], my[5 :: 6] );
text({(mx[5]+mx[6])/2,(my[5]+my[6])/2},char(mod(360+180*atan(my[5]-my[6],mx[5]-mx[6])/pi(),180),4));// label angle
);
),
// reserve a place to display results
H List Box(
V List Box(
imgholder = Border Box( Left( 5 ), Right( 5 ), top( 5 ), bottom( 5 ), Text Box( "drag handles" ) ),
H Center Box( anglebox = Text Box( "angle" ) )
),
V Center Box( Text Box( "Distance from black line to blue center", < )
),
hcenterbox(textbox("
The blue cross hair and the nearest point on the line (defined by the black line segment) form a distance.
When the blue cross hair is on the line defined by the black segment, the red cross hair is centered vertically (zero distance).
The black segment's slope forms the angle. The displayed angle is for the point identified by the red cross hair, which is on the brightest point.
",<);
// keep the handles in range so the drawline function is happy
clamp = Function( {t},
Max( 1, Min( 99, t ) )
);
//
// the three lines in the gui generate three lines in mat
// then the transform runs on mat and the result updates
//
gen = Function( {},
{xy, r, c},
mat[0, 0] = 0; // reset mat
drawline( mx[1 :: 2], my[1 :: 2] ); // add lines to mat
If( radio << get > 1,
drawline( mx[3 :: 4], my[3 :: 4] )
);
If( radio << get > 2,
drawline( mx[5 :: 6], my[5 :: 6] )
);
// run hough...
result = Hough Line Transform( mat, nangle( 200 ), nradius( 200 ) );// just to make result matrix square
// normalize...
result = result / Max( result );
result = result^.5; // boost brightness
ResultRed = result;
If( 1,//radio << get == 1,
xy = Loc Max( result ); // maximum bright point in transform
r = Floor( (xy - 1) / N Cols( result ) ) + 1;
c = xy - (r - 1) * N Cols( result );
anglebox << settext( "Black line angle "||Char( 180 * c / N Cols( result ), 4 ) || "°" );
ResultRed[r, 0] = .5;
ResultRed[0, c] = .5;
);
// update the results
img = New Image( "rgb", {resultRed, result, result} ); // gray scale bitmap from result
img << scale( 2 ); // bigger
(imgholder << child) << delete; // swap out old
imgholder << append( img ); // for new
);
// taken from scripting index example, a fast drawline in a matrix
drawline = Function( {mx, my},
{dx = mx[2] - mx[1], dy = my[2] - my[1], adx = Abs( dx ), ady = Abs( dy ), m, b},
If( adx > ady,
xx = Round( mx[1] ) :: Round( mx[2] );
m = dy / dx;
b = my[1] - m * mx[1];
yy = Round( xx * m + b );
,
yy = Round( my[1] ) :: Round( my[2] );
m = dx / dy;
b = mx[1] - m * my[1];
xx = Round( yy * m + b );
);
singleindex = (N Row( mat ) - yy) * N Col( mat ) + xx;
Try( mat[singleindex] = 1, 0 ); /* catch indexing errors and ignore the problems */
);
gen(); // do the first round
The JSL creates a GUI to help understand the Hough Line TransformJSL 创建了一个 GUI 来帮助理解霍夫线变换
2018 年 6 月 25 日更新:修复评论...生成更新正确的-手绘图