Nearest Neighbor Algorithm: Need Optimization HelpHi Everyone,
I have created the following script. It is meant to analyze a data table where each row corresponds to a chip in a wafer, and each row has a coordinate (x,y) and some parameters. The script will go through each row, look for other rows that correspond to dies that are "neighbors" to this die, and calculate the median and standard deviation of some parameter for that neighborhood.
The issue here is that it while it works, it takes a long time to run when analyzing data sets with a tens of thousands of rows.
I would really appreciate it if anyone can give pointers on how to optimize the script to reduce the computation time.
Code Below:
dt0 = current data table();
dt0 << new column("NN_median");
dt0 << new column("NN_stdev");
for ( i = 1, i <= N Rows(dt0), i++,
//Find rows corresponding to neighboring dies
m = dt0[0,{"x", "y"}];
v = ( abs( m[0,1] - :x[i] ) <= 2 )
&
( abs( m[0,2] - :y[i] ) <= 2 );
rows = loc(v);
// Create new DT of neighborhood
dt1 = dt0 << subset( Rows(rows), Columns(:param), invisible );
//Calculate Median and Std Dev
tb = Tabulate(
Add Table(
Column Table( Statistics( Median, Std Dev ) ),
Row Table( Analysis Columns( column("param") ) )
)
);
dt2 = tb << make into data table( invisible );
tb << close window;
current data table(dt2);
placeholder_median = :Median[1];
placeholder_stdev = :Std Dev[1];
close(dt2, no save);
close(dt1, no save);
current data table(dt0);
:NN_median[i] = placeholder_median;
:NN_stdev[i] = placeholder_stdev;
);ScriptingRe: Nearest Neighbor Algorithm: Need Optimization HelpI obtained the identical results in 11 seconds using
dt0 = Current Data Table();
dt0 << New Column( "NN_median" );
dt0 << New Column( "NN_stdev" );
m = dt0[0, {"x", "y"}];
For( i = 1, i <= N Rows( dt0 ), i++,
//Find rows corresponding to neighboring dies
v = (Abs( m[0, 1] - :x[i] ) <= 2) & (Abs( m[0, 2] - :y[i] ) <= 2);
rows = Loc( v );
dt0:NN_stdev[i] = Std Dev( dt0:param[rows] );
dt0:NN_median[i] = Quantile( .5, dt0:param[rows] );
);
while your code too over 13 minutes
Re: Nearest Neighbor Algorithm: Need Optimization HelpI didn't do any benchmarking, but might expect that using 'KDTable()' would be good for larger, more general problems:
Names Default To Here( 1 );
n = 100; // Size of square
// Make a table of x and y locations
dtx = AsTable((1::n)`, << Invisible);
dty = AsTable((1::n)`, << Invisible);
dt = dty << Join( With( dtx ), Cartesian Join );
Close(dtx, NoSave);
Close(dty, NoSave);
Column(dt, 1) << setName("x");
Column(dt, 2) << setName("y");
dt << deleteProperty("Source");
dt << setName("xy Locations");
// Put these locations into a matrix
mat = dt << getAsMatrix;
tbl = KDTable( mat );
// Pick a point in the interior, so we don't need to decide on any boundary conditions
myX = RandomInteger(2, n-1);
myY = RandomInteger(2, n-1);
myRow = Loc(mat[0, 1] == myX & mat[0, 2] == myY);
myRow = myRow[1];
// Find the 8 nearest neighbours to the chosen point
{rows, dist} = tbl << K nearest rows( 8, myRow );
Show( myRow, rows );
// Check it worked
myXvals = Column(dt, "x")[myRow];
myYvals = Column(dt, "y")[myRow];
dt << NewColumn("Distance", Numeric, Continuous, Formula(sqrt((:x - myXvals)^2 +(:y - myYvals)^2)));
dt << selectRows(VConcat(myRow, rows`));
gb = dt << Graph Builder(
Size( 529, 453 ),
Show Control Panel( 0 ),
Variables( X( :x ), Y( :y ), Color( :Distance ) ),
Elements( Points( X, Y, Legend( 5 ) ) )
);